Animate a professional looking jump in Autodesk Maya

Learn professional 3D animation workflows by animating and delivering a high quality human jump in Autodesk Maya

Jumps are one of the key blocks of human locomotion, and the foundation for advanced body mechanics. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulated body mechanics scenes.

What you’ll learn

  • Animate a professional looking jump in Autodesk Maya.
  • Work with video references for animation.
  • Identify and design the key poses of a jump.
  • Mirror poses quickly and effortlessly with Studio Library.
  • Solid character posing.
  • Understand weight shifts in locomotion.
  • Learn to work with custom animation tools in Maya.
  • Understand space switching.
  • Splining and polishing workflows for professional animation.

Course Content

  • Introduction –> 1 lecture • 2min.
  • Planning Ahead –> 5 lectures • 39min.
  • Blocking –> 18 lectures • 2hr 38min.
  • Splining –> 5 lectures • 1hr 1min.
  • Polishing –> 3 lectures • 12min.

Animate a professional looking jump in Autodesk Maya

Requirements

  • Be able to navigate Maya’s viewport.
  • Be able to set keys on the timeline.
  • Understand the basics of Maya’s Graph Editor.
  • To know that animation layers exist in Maya.

Jumps are one of the key blocks of human locomotion, and the foundation for advanced body mechanics. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulated body mechanics scenes.

Learn professional 3D animation workflows while animating a high quality jump. You only need a trial copy of Maya!

At the end of this course you will be able to confidently animate human jumps, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.

You will learn about:

  • Working with video references
  • Identifying and designing the key poses of a jump
  • Troubleshooting posing
  • Mirroring poses employing easy to use custom tools
  • Converting animation space
  • Understanding weight shifts in locomotion
  • Setting up priorities for splining
  • Animation splining and polishing workflows

The course will employ industry standard software Autodesk Maya, but the same workflows can be applied to any 3D package.

Check out the course preview!