CREO from Beginner to Certified Master

Become a Certified 3D DESIGNER

In this course you will be able to learn how to master in CREO. Initially we will be dealing with the basics of CREO and as and when we will move on you will be able to build a 3D model. The course includes all the stuff for a beginner to become a master. With the help of this course you will be able to work on different design and analysis software too.

What you’ll learn

  • Basics of Creo.
  • How to make a 3D Model.
  • 3D Assembly simulation.
  • Sheet-metal.
  • Reading a Industrial sketch.
  • CREO is also going to be in VR system so, student will be able to see the 3D models in VR also..

Course Content

  • Introduction –> 3 lectures • 50min.
  • How to make a Part –> 1 lecture • 20min.
  • How to make a ROUND –> 2 lectures • 4min.
  • Rib ,Shell and Boundary Blend –> 1 lecture • 13min.
  • Spring and tubes –> 1 lecture • 2min.
  • Objects with Spline –> 1 lecture • 6min.
  • Making a GEAR –> 1 lecture • 10min.
  • Make a SCREW –> 1 lecture • 7min.
  • TURBINE BLADES –> 1 lecture • 7min.
  • Introduction to ASSEMBLY –> 1 lecture • 12min.

CREO from Beginner to Certified Master

Requirements

  • You only need is a Computer or Laptop.
  • You need an Internet Connection.

In this course you will be able to learn how to master in CREO. Initially we will be dealing with the basics of CREO and as and when we will move on you will be able to build a 3D model. The course includes all the stuff for a beginner to become a master. With the help of this course you will be able to work on different design and analysis software too.

With the completion of the course a student with no prior knowledge of CREO will master in design and will be able to handle different design and analysis software. The course continues to grow .When you bought it, you will get free updates as the course expands.

  • What you will be able to learn?
    1. Basics of creo.
    2. Making complex part.
    3. Sheet metal.
    4. Generative design.
    5. Free form.
    6. Designing of different parts of a machine.
    7. Live stimulation.
    8. Machine assembly .
    9. Different texture making on surface with pattern.
    10. Machine elements such as turbine, gears, shafts, file, table, saw and many more.
    11. Billing of material.
    12. Tolerance and a lot more.
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