Deep Lua Learning

Deep Nested loops

What you’ll learn

• Object Oriented Programming.
• LUA.
• Networking.
• Game Development.
• Function Programming.
• Love2D.
• Roblox.

Course Content

• Lecture 1: Introduction –> 2 lectures • 1hr 13min.
• Basics and Love 2D –> 6 lectures • 2hr 7min.
• Advanced LUA concepts –> 1 lecture • 55min.

Requirements

• Basic programming knowledge, if else loops, array, list, variables, string library basic, math library basic.

Deep Nested loops

Deep nested IF

Functions

Deep Tables

Advance Network game (Server and client), advance use of networking library LUA

Making a Multiplayer Mobile Game

All the above as we make games and learn

Physics library will have collision detection from all sides, gravity, bounce, pull, push required in a multiplayer.

Detailed LUA training and Metaverse used to explain programming concepts, love2D, ZeroBrane, Roblox

Basic Language Constructs – Global/Local Variables, types of Values, 8 Queen Puzzle, Numbers, Strings, Tables.

Functions:- Multiple results, Variadic, lambda functions, Parameters, single, multiple, table

Input/ Output , Simple I/O, Complete I/O, Other Operations on file,

Blocks and Loops, if then else, while, repeat, numerical for, generic for, break, return, goto ::label:: Maze Game. do end,

Bitwise Operations: Operators, unsigned integers, packing/unpacking binary data, files, Game power ups with bitwise operations

Data Structures in Lua – Arrays; Matrices; Linked Lists, Queues, – Double ended queues and All possible covered

Modules and Packages – require and all possible covered

Object Oriented Programming: Metatables, Metamethods, Arithmetic, Relational, Library defined, table access, classes, inheritance, Multiple inheritance, privacy, single method approach, dual representations. Pong Game will be made in Object oriented language

We will also make a finale project based on student request and only after enough students enrolling to this course so that will make it financially possible

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