Learn the fundamental game development math skills and apply them to exciting game development problems

Video games need math to work – there’s no getting around it. 2D and 3D graphics, AI, sound, animations, physics are all applications of math and knowing how the core principles of math work is required in order to have a good grasp on all of them.

What you’ll learn

- Learn core math skills needed for games.
- Learn how to apply your math skills to achieve different effects in games.
- Make better looking and feeling games.
- Apply math to polish games.
- Coordinate spaces.
- Vector math.
- 2D graphics effects like Screen Shake, and animations.
- Trigonometry and how it relates to vectors.

Course Content

- Introduction –> 5 lectures • 23min.
- Sine, Cosine, and Vectors –> 10 lectures • 49min.
- Linear Interpolation –> 10 lectures • 40min.
- Rays –> 6 lectures • 28min.
- Finale –> 1 lecture • 2min.

Requirements

**Video games need math to work** – there’s no getting around it. 2D and 3D graphics, AI, sound, animations, physics are all applications of math and knowing how the core principles of math work is required in order to have a good grasp on all of them.

We’re going to learn** core math concepts used in game development**. Unlike other courses that teach math, we’re going to apply the math we learn by programming challenging exercises to achieve interesting effects in 2D graphics and animation that give real **polish** to our game – Asteroids. These techniques are fundamental and can be used for a variety of applications through all of game development.

This isn’t a typical a boring math class where I write equations on the board. Pretty much all of **the math lectures and applications use fun animations** that give you a good **VISUAL intuition behind the math**. This is more important than just memorizing formulas like you did in high school. I show you why a math concept is important, the intuition behind it through fun animations, the applications of the concepts in a real game you’ll have the source code to, **THEN **you’ll use those concepts to make the game even better **by applying your knowledge to make fun 2D graphic effects**.

**In the course you’ll learn:**

- Sine and Cosine
- Radians
- Linear Interpolation
- Vectors
- Rays
**How to apply your math knowledge**- Lots more!

By the end of the course, you’ll have a better understanding of **how to apply math** in video games and the **intuition behind core math concepts in games**. You’ll even have enough math knowledge to figure out how to **cut an asteroid in half**!

*There’s no risk!*

This course comes with a **full 30 day money-back guarantee**. If you are not completely satisfied with the course, Udemy will refund you what you paid – no questions asked.

**Register for the course today!**