Game Development: Pathfinding with Unity

Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra and Steering Behaviours for the AI of your Agents

Have you ever wondered how NPCs and monsters find paths from one point to another?

What you’ll learn

  • You will be able to develop a Steering Behaviour System.
  • You will be able to develop a A* Algorithm.
  • You will be able to code a Dijkstra Algorithm.
  • You will be able to use Pathfinding Systems.
  • You will learn how to use the Tilemap and Grid Systems in Unity.

Course Content

  • Introdução –> 3 lectures • 20min.
  • Steering System –> 10 lectures • 54min.
  • Pathfinding Algorithms –> 13 lectures • 1hr 28min.
  • Applying A* in 3D Environments –> 8 lectures • 47min.

Game Development: Pathfinding with Unity

Requirements

  • You need to have a good grasp on Programming Logic.
  • You need to have a good grasp on C#.
  • You need to have a good grasp on OOP.
  • You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D.

Have you ever wondered how NPCs and monsters find paths from one point to another?

In this course you are going to learn how to create Steering Systems that avoid obstacles so your agent can run a circuit. As you are learning that, you are also learning how raycasts, sensors and Gizmos work.

You will learn to code the Pathfinding Algorithms A* and Dijkstra in C# and Unity. They will be made using Unity’s Tilemap System so you can very easily understand how they work and what is going on.

Then, how to apply the A* Algorithm in tridimensional environments, making a controller of agents that can make those individual agents pursue a Player.