A Project-based Introduction to Game Design with Construct 3
Get up and running fast with one of the most popular and user-friendly game engines of all time: Construct 3. This project-based course will teach you the essentials of Construct 3, building your confidence so that you feel empowered to create your own games.
What you’ll learn
- Learn to design, build, and publish a simple game using the Construct 3 game engine.
- Obtain hands-on experience with 2D game development tools, techniques, and terminology.
Course Content
- Introduction –> 1 lecture • 2min.
- Getting Started –> 3 lectures • 5min.
- The Project –> 3 lectures • 11min.
- Setting the Stage –> 3 lectures • 14min.
- The Player –> 6 lectures • 28min.
- The Challenge –> 4 lectures • 25min.
- Medieval Times –> 5 lectures • 31min.
- Keeping Score –> 2 lectures • 16min.
- Finishing Touches –> 2 lectures • 16min.
- Publishing –> 1 lecture • 5min.
Requirements
Get up and running fast with one of the most popular and user-friendly game engines of all time: Construct 3. This project-based course will teach you the essentials of Construct 3, building your confidence so that you feel empowered to create your own games.
In this course, you will build a classically-inspired Platform-style game using freely available digital assets. Instructional videos and a comprehensive, step-by-step project guide are included to support you, however you learn best.
More than mere monkey-see-monkey-do video lectures, this course includes a variety of activities aimed at personalizing your learning experience, e.g., hands-on Game Design challenges, WebQuests focused on exploring Construct 3’s vast online resources, periodic checks for understanding in the form of quizzes, etc.
This course proudly features digital assets by Kenney!