Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide!
Greetings, fellow indie game developer! If you’re keen on mastering the creation of a 3D multiplayer game using Netick, you’ve come to the right place. Welcome aboard!
What you’ll learn
- Learn How client-server interaction in multiplayer games.
- How to build your first polished multiplayer games.
- How to use Netick and use It to build high quality multiplayer games.
- Writing Clean code architecture for games.
- Learn Unity Netcodes comparison for your needs.
Course Content
- Introduction – Client/Server in Multiplayer games –> 5 lectures • 14min.
- Project Creation –> 3 lectures • 35min.
- Gameplay Implementation –> 49 lectures • 6hr 30min.
- Bonus –> 5 lectures • 14min.
- Closing –> 2 lectures • 1min.
Requirements
Greetings, fellow indie game developer! If you’re keen on mastering the creation of a 3D multiplayer game using Netick, you’ve come to the right place. Welcome aboard!
In this comprehensive Udemy course, we’ll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.
Rest assured, you won’t miss a beat! This course will stay updated to reflect any significant API changes.
If you’re wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.
Key Course Highlights:
- Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.
- Implementing direct matchmaking functionalities, including hosting rooms, joining rooms
- Developing respawn logic for seamless player re-entry into the game.
- Crafting clean and scalable code architecture.
- Creating match timers and end-game logic.
- Managing player damage and health mechanics.
- Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.
- Learning how to simulate lag for effective testing.
- Constructing a dynamic scoreboard.
- Continuous updates to accommodate any major API changes.
- How to utilize Unity Package Manager actively
- Learn Lag Compensation vs default PhysX