Make a Turn Based Strategy Game prototype in Unity

Learn how to create Civilization like game prototype in Unity 2D with well structured code base.

Learn how to create a turn-based strategy game similar to Civilization game series in Unity 2021.

What you’ll learn

  • How to create turn-based game mechanic in Unity.
  • How to select stacked objects in 2D.
  • How to create simple in-game economy.
  • How to use a pathfinding algorithm to move units.
  • How to create simple Enemy AI that will act after the players turn is done.

Course Content

  • Introduction –> 4 lectures • 6min.
  • Creating a map –> 2 lectures • 13min.
  • Adding a Farmer Unity –> 4 lectures • 32min.
  • Turn-Based System –> 4 lectures • 39min.
  • Build Towns –> 6 lectures • 53min.
  • Building more Units –> 7 lectures • 1hr 16min.
  • Map –> 8 lectures • 1hr 40min.
  • Simple Enemy AI – bandits –> 5 lectures • 1hr 6min.
  • Enemy red outline –> 4 lectures • 45min.
  • Simple Economy –> 6 lectures • 1hr 12min.
  • Fog Of War / End Project files –> 1 lecture • 14min.

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Learn how to create a turn-based strategy game similar to Civilization game series in Unity 2021.


Learn how to create a well structured code base using UnityEvents, C# Interfaces while keeping the game fun by adding a custom outline shader, making selected Units flash and overall adding feedback so that the player knows exactly what is going on in the game.


We will cover how to:

  • Create a turn-based system in unity
  • Make units use movement points for movement
  • How to select stacked Units
  • Create simple AI that works with the turn-based system (bandits that will attack player units)
  • Create different units: Warrior, Farmer, Town building etc
  • Create a building system where Farmers can place towns and other structures
  • Create a Simple Economy system / build only what you can afford
  • How to use pathfinding algorithm (Breadth-first search) to show movement range
  • How to use custom outline shader to add feedback to our game
  • How to add SFX / VFX feedback to our game
  • How to create a Fog Of War for our game


In this course we use premade UI elements – I don’t explain how to create those elements. We will also not cover how to create a main menu or save the game. The course is focused on creating a turn-based game mechanics and a game prototype that you can extend with your own features.


We will focused on making our code base well designed whenever possible so that we can easily add new features to the project and so that you can easily understand what each class does in or code.


At the end of the course you will have a prototype of a game similar to Civilization series and you will understand how to modify it / extend it with your own features. We will not create a shippable game  – just the game mechanics that you would expect to see in a turn-based 2D game.


I hope that you will enjoy this course!

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