Vehicles in Unreal Engine 4

Learn to create wheeled vehicles in Unreal Engine 4

In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

What you’ll learn

  • Learn how to implement the PhysXVehicles plugin to power your wheeled vehicles.

Course Content

  • Introduction –> 1 lecture • 3min.
  • The Rough Product –> 12 lectures • 1hr 35min.
  • Vehicle Stats – Discussion and demonstration –> 4 lectures • 43min.
  • Tweaking and adding logic –> 3 lectures • 33min.
  • Using C++ to expand the possibilities –> 4 lectures • 1hr 3min.
  • Race Timers and Checkpoints –> 3 lectures • 36min.
  • Wrap up and conclusion –> 1 lecture • 4min.

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Requirements

  • A basic understanding of Blueprints.
  • A vehicle 3D model you wish to use to follow along with.
  • In one section, we use C++ to expand whats available, so if you wish to follow that part, visual studios will be needed..

In this series I will be guiding you though the PhysxVehicle plugin to power your vehicles. This will support vehicles like cars, trucks, vans, and even industrial and agricultural vehicles. Due to a limitation in the system, it will partially support motorbikes, but not fully.

This system can be achieved 90% through blueprints alone, and we utilise C++ to provide some totally optional extras at the end of the series.  No C++ is required to get the core product working and this series will focus on blueprint support.

 

We will be exploring:

  • Correctly orientating and rigging our vehicle without using any bones in a DCC tool
  • Creating a vehicle blueprint
  • Making your vehicle fully drive-able, and giving you the knowledge to tweak it to achieve the desired handling.
  • Expanding the blueprint system with some c++ extras
  • Exploring how to argument your vehicle with particles, sound effects, and lights